VR is proving slow to take off – only 6.3 million headsets have ben sold worldwide – despite the fact that the world has 2.6 billion gamers. Cost, market fragmentation, the difficulty of exposing people to it, its tendency to make people feel sick are all reasons put forward as to why it’s a slow-burner. ...
Read full article: Sluggish VR uptake
from Electronics Weekly https://www.electronicsweekly.com/news/business/sluggish-vr-uptake-2017-06/
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